To reduce the voxel remeshing artifacts: Add a Smooth Corrective modifier > select Only Smooth > c hoose Length Weight for the Smooth Type > a nd change the Repeat value to your preference.(In the example, the Voxel Size was set to 0.007 while using the default Suzanne dimensions.) ![]() Then, adjust the Voxel Size to the desired level of detail. Include a Remesh modifier, and confirm that the Voxel mode is on.Then, press Control + J to combine the objects into a single mesh. In Object Mode, select the head and the support.Hover your pointer over the subdivision modifier, then hit Control + A to ensure it is applied. Note: Making an object “watertight” in Blender for 3D printing with these 4 steps The flaws are loose pieces, open edges, and other imperfections that might show up in a 3D virtual space. This requires that the object have a continuous surface free of flaws. ![]() An object must be manifold, or “watertight,” in order to be ready for 3D printing.
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